FANDOM


Emblems are permanent upgrades awarded through Ascension.

When you Ascend, you get the next emblem, awarded in order, from your current Alignment.  There are a total of 45 Emblems, and they carry over through all Ascensions and Transcension.

Dark Emblems focus on physical strength, Void Emblems focus on magic, and Light Emblems focus on speed.

Dark EmblemsEdit

1. Demonic Strength I - Add 5% to Melee Damage

2. Executioner's Gift I - Add 5% to Max Armor

3. Fire Lord I - Add 5% to Fire Chance.  Burning enemies take damage over time.

4. Berserker's Rage I - Add 2% to Detonate Chance.  Detonations create an area of effect attack that knocks back enemies

5. Executioner's Gift II - Add 5% to Max Armor (Total 10%)

6. Demonic Strength II - Add 5% to Melee Damage (Total 10%)

7. Berserker's Rage II - Add 3% to Detonate Chance (Total 5%)

8. Fire Lord II - Add 5% to Fire Chance (Total 10%)

9. Berserker's Rage III - Add 2% to Detonate Chance (Total 7%)

10. Demonic Strength III - Add 5% to Melee Damage (Total 15%)

11. Executioner's Gift III - Add 5% to Max Armor (Total 15%)

12. Fire Lord III - Add 5% to Fire Chance (Total 15%)

13. Demonic Strength IV - Add 5% to Melee Damage (Total 20%)

14. Berserker's Rage IV - Add 5% to Detonate Chance (Total 12%)

15. Fire Lord IV - Add 5% to Fire Chance (Total 20%)


Void EmblemsEdit

1. Eye of the Sorcerer I - Increase Magic Damage by 5%

2. Cosmic Resonance I - Decrease Ability Cooldown by 5%

3. Frozen Heart I - Add 5% to Freeze Chance.  Frozen enemies take damage and move slowly.

4. Celestial Diffusion I - Add 5% to Magic Resist.  Chance to negate non-alignment spells such as witch doctor attacks.

5. Cosmic Resonance II - Decrease Ability Cooldown by 5% (Total 10%)

6. Eye of the Sorcerer II - Increase Magic Damage by 5% (Total 10%)

7. Celestial Diffusion II - Add 5% to Magic Resist (Total 10%)

8. Frozen Heart II - Add 5% to Freeze Chance (Total 10%)

9. Protection Ward I - Add 10% to Magic Resist (Total 20%)

10. Eye of the Sorcerer III - Increase Magic Damage by 5% (Total 15%)

11. Cosmic Resonance III - Decrease Ability cooldown by 5% (Total 15%) (incorrect in-game title Celestial Diffusion III)

12. Frozen Heart III - Add 5% to Freeze Chance (Total 15%)

13. Eye of the Sorcerer IV - Increase Magic Damage by 5% (Total 20%)

14. Protection Ward II - Add 10% to Magic Resist (Total 30%)

15. Frozen Heart IV - Add 5% to Freeze Chance (Total 20%)


Light EmblemsEdit

1. Unbreakable Will I - Increase Attack Speed by 5%

2. Sigil of the Wind I - Increase Movement Speed by 5%

3. Thunderous Strike I - Add 5% to Lightning Chance.  Shocked enemies are stunned for a duration.

4. Lifegiver's Oath I - Increase Critical Strike Chance by 5%.  Critical Strikes inflict double damage.

5. Sigil of the Wind II - Increase Attack Speed by 5% (Total 10%) (incorrect title or description in-game)

6. Unbreakable Will II - Increase Movement Speed by 5% (Total 10%) (incorrect title or description in-game)

7. Guardian Seal III - Incrase Crirital Strike Chance by 5% (incorrect in-game?)

8. Thunderous Strike II - Add 5% to Lightning Chance (Total 10%)

9. Lifegiver's Oath II - Increase Critical Strike Chance by 5% (Total 10%)

10. Unbreakable Will III - Increase Attack Speed by 5% (Total 15%)

11. Sigil of the Wind III - Increase Movement Speed by 5% (Total 15%)

12. Thunderous Strike III - Add 5% to Lightning Chance (Total 15%)

13. Unbreakable Will IV - Increase Attack Speed by 5% (Total 20%)

14. Lifegiver's Oath III - Increase Critical Strike Chance by 5% (Total 15%)

15. Thunderous Strike IV - Add 5% to Lightning Chance (Total 20%)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.